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Posted: 2022-10-12 13:55:30

Mark Zuckerberg laid out Tuesday how Meta is diving deeper and deeper into the black mines of the metaverse, attempting to extract digital gold.

Zuckerberg revealed a $1,500 headset Oculus Pro, as much as a PS5, Xbox Series X and Quest 2 combined, and some updates to the looks of avatars and the integration of Microsoft business products.

When your most significant announcement is the fact that after years and years of investment, you’re on the verge of debuting virtual characters with legs, something has gone wrong.

The entire problem with Mark Zuckerberg’s fascination with the metaverse is that he’s trying to force a sci-fi reality to happen long before the rest of the society wants or needs it to actually exist. His version of an AR/VR-based metaverse remains a niche, not something to focus a trillion dollar company around. And given the trillion dollar company in question, which has spent the last decade rendering Facebook and Instagram close to unusable, this company being trusted with this supposed key part of the future is not something anyone has a lot of faith in.

The main issue with Mark’s metaverse is that it’s a solution in search of dozens of problems.

It is an alternative place to play some interesting, VR-based video games, but its total collection is a drop in the bucket compared to the larger gaming industry, which produces new and compelling experiences monthly, and has created enormous, shared online communities for decades, like the kind Meta claims to want to cultivate. There was once an idea that VR was the next “leap” in gaming past consoles and PC, but that vision has not materialized and after all these years the VR market is still fractional compared to the larger whole. PlayStation, with PSVR, treats it as a supplement to a larger whole. Meta views it as the entire pie, even if it claims it doesn’t.

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